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README_EN.md
CRender
What is CRender?
- It's a vector graphics rendering plugin based on canvas.
- It provides animation and mouse event support for graphics.
Install with npm
$ npm install @jiaminghi/c-render
Quick experience
<!--Resources are located on personal servers for experience and testing only, do not use in production environments-->
<!--Debug version-->
<script src="http://lib.jiaminghi.com/crender/crender.map.js"></script>
<!--Compression version-->
<script src="http://lib.jiaminghi.com/crender/crender.min.js"></script>
<script>
const { CRender, extendNewGraph } = window.CRender
// do something
</script>
Detailed documents and examples can be viewed on the HomePage.
Use
import CRender from '@jiaminghi/c-redner'
const canvas = document.getElementById('canvas')
// Instantiate CRender
const render = new CRender(canvas)
// Add graph to render
const circle = render.add({ name: 'circle', ... })
Class CRender
Class
/**
* @description Class of CRender
* @param {Object} canvas Canvas DOM
* @return {CRender} Instance of CRender
*/
class CRender {
// ...
}
properties
ctx
/**
* @description Context of the canvas
* @type {Object}
* @example ctx = canvas.getContext('2d')
*/
area
/**
* @description Width and height of the canvas
* @type {Array<Number>}
* @example area = [300,100]
*/
animationStatus
/**
* @description Whether render is in animation rendering
* @type {Boolean}
* @example animationStatus = true|false
*/
graphs
/**
* @description Added graph
* @type {Array<Graph>}
* @example graphs = [Graph, Graph, ...]
*/
color
/**
* @description Color plugin
* @type {Object}
*/
bezierCurve
/**
* @description Bezier Curve plugin
* @type {Object}
*/
prototype
-
Add graph to render.
-
Clone Graph.
-
Delete graph in render.
-
Delete all graph in render.
-
Draw all the graphs in the render.
-
Clear canvas drawing area.
-
Animate the graph whose animation queue is not empty and the animationPause is equal to false.
add
/**
* @description Add graph to render
* @param {Object} config Graph configuration
* @return {Graph} Graph instance
*/
CRender.prototype.add = function (config = {}) {
// ...
}
Clone
/**
* @description Clone Graph
* @param {Graph} graph The target to be cloned
* @return {Graph} Cloned graph
*/
CRender.prototype.clone = function (graph) {
}
delGraph
/**
* @description Delete graph in render
* @param {Graph} graph The graph to be deleted
* @return {Undefined} Void
*/
CRender.prototype.delGraph = function (graph) {
// ...
}
delAllGraph
/**
* @description Delete all graph in render
* @return {Undefined} Void
*/
CRender.prototype.delAllGraph = function () {
// ...
}
drawAllGraph
/**
* @description Draw all the graphs in the render
* @return {Undefined} Void
*/
CRender.prototype.drawAllGraph = function () {
// ...
}
clearArea
/**
* @description Clear canvas drawing area
* @return {Undefined} Void
*/
CRender.prototype.clearArea = function () {
// ...
}
launchAnimation
/**
* @description Animate the graph whose animation queue is not empty
* and the animationPause is equal to false
* @return {Promise} Animation Promise
*/
CRender.prototype.launchAnimation = function () {
// ...
}
Class Graph
properties
When adding a graph, you can configure them.
- visible
- shape
- style
- drag
- hover
- index
- animationDelay
- animationFrame
- animationCurve
- animationPause
- hoverRect
- mouseEnter
- mouseOuter
- click
visible
/**
* @description Weather to render graph
* @type {Boolean}
* @default visible = true
*/
shape
/**
* @description Graph shape data
* @type {Object}
*/
style
/**
* @description Graph style data (Instance of Style)
* @type {Style}
*/
drag
/**
* @description Whether to enable drag
* @type {Boolean}
* @default drag = false
*/
hover
/**
* @description Whether to enable hover
* @type {Boolean}
* @default hover = false
*/
index
/**
* @description Graph rendering index
* Give priority to index high graph in rendering
* @type {Number}
* @default index = 1
*/
animationDelay
/**
* @description Animation delay time(ms)
* @type {Number}
* @default animationDelay = 0
*/
animationFrame
/**
* @description Number of animation frames
* @type {Number}
* @default animationFrame = 30
*/
animationCurve
/**
* @description Animation easing curve
* @type {String}
* @default animationCurve = 'linear'
*/
animationPause
/**
* @description Weather to pause graph animation
* @type {Boolean}
* @default animationPause = false
*/
hoverRect
/**
* @description Rectangular hover detection zone
* Use this method for hover detection first
* @type {Null|Array<Number>}
* @default hoverRect = null
* @example hoverRect = [0, 0, 100, 100] // [Rect start x, y, Rect width, height]
*/
mouseEnter
/**
* @description Mouse enter event handler
* @type {Null|Function}
* @default mouseEnter = null
*/
mouseOuter
/**
* @description Mouse outer event handler
* @type {Null|Function}
* @default mouseOuter = null
*/
click
/**
* @description Mouse click event handler
* @type {Null|Function}
* @default click = null
*/
Tip
Enable mouseEnter, mouseOuter, click event support requires configuring the hover
property of the graph to true
. Extended new graph require the hoverCheck method to be configured to provide event support.
prototype
-
Update graph state.
-
Update graphics state (with animation).
-
Skip to the last frame of animation.
-
Pause animation behavior.
-
Try animation behavior.
attr
/**
* @description Update graph state
* @param {String} attrName Updated attribute name
* @param {Any} change Updated value
* @return {Undefined} Void
*/
Graph.prototype.attr = function (attrName, change = undefined) {
// ...
}
animation
/**
* @description Update graphics state (with animation)
* Only shape and style attributes are supported
* @param {String} attrName Updated attribute name
* @param {Any} change Updated value
* @param {Boolean} wait Whether to store the animation waiting
* for the next animation request
* @return {Promise} Animation Promise
*/
Graph.prototype.animation = async function (attrName, change, wait = false) {
// ...
}
animationEnd
/**
* @description Skip to the last frame of animation
* @return {Undefined} Void
*/
Graph.prototype.animationEnd = function () {
// ...
}
pauseAnimation
/**
* @description Pause animation behavior
* @return {Undefined} Void
*/
Graph.prototype.pauseAnimation = function () {
// ...
}
playAnimation
/**
* @description Try animation behavior
* @return {Undefined} Void
*/
Graph.prototype.playAnimation = function () {
// ...
}
Life Cycle
When you add graph to the render, you can configure the following functions in the configuration, they will be called at a specific time.
-
Called after the graphics are added.
-
Called before the drawing is drawn.
-
Called after the drawing is completed
-
Called before moving the graphic.
-
Called after moving the graphic.
-
Called before deleting the graphic.
-
Called after the graphic is deleted.
added
/**
* @description Called after the graphics are added
* @param {Graph} Graph instance
*/
config = {
//...,
added ({ shape, style }) {
// do something...
}
}
beforeDraw
/**
* @description Called before the drawing is drawn,
* the graphic style has been initialized.
* You can modify the ctx property before drawing.
* @param {Graph} Graph instance
* @param {CRender} CRender instance
*/
config = {
//...,
beforeDraw ({ shape, style }, { ctx }) {
// do something...
ctx.stroke = 'transparent'
}
}
drawed
/**
* @description Called after the drawing is completed
* @param {Graph} Graph instance
* @param {CRender} CRender instance
*/
config = {
//...,
drawed ({ shape, style }, { ctx }) {
// do something...
}
}
beforeMove
/**
* @description Called before moving the graphic,
* before the drag behavior occurs
* @param {Event} Mouse event
* @param {Graph} Graph instance
*/
config = {
//...,
beforeMove ({ offsetX, offsetY }, { shape, style }) {
// do something...
}
}
moved
/**
* @description Called after moving the graphic,
* after the drag behavior occurs
* @param {Event} Mouse event
* @param {Graph} Graph instance
*/
config = {
//...,
moved ({ offsetX, offsetY }, { shape, style }) {
// do something...
}
}
beforeDelete
/**
* @description Called before deleting the graphic
* @param {Graph} Graph instance
*/
config = {
//...,
beforeDelete ({ shape, style }) {
// do something...
}
}
deleted
/**
* @description Called after the graphic is deleted
* @param {Graph} Graph instance
*/
config = {
//...,
deleted ({ shape, style }) {
// do something...
}
}
Class Style
properties
- fill
- stroke
- opacity
- lineCap
- lineJoin
- lineDash
- lineDashOffset
- shadowBlur
- shadowColor
- shadowOffsetX
- shadowOffsetY
- lineWidth
- graphCenter
- scale
- rotate
- translate
- hoverCursor
- fontStyle
- fontVarient
- fontWeight
- fontSize
- fontFamily
- textAlign
- textBaseline
- gradientColor
- gradientType
- gradientParams
- gradientWith
- gradientStops
- colors
fill
/**
* @description Rgba value of graph fill color
* @type {Array<Number>}
* @default fill = [0, 0, 0, 1]
*/
stroke
/**
* @description Rgba value of graph stroke color
* @type {Array<Number>}
* @default stroke = [0, 0, 0, 1]
*/
opacity
/**
* @description Opacity of graph
* @type {Number}
* @default opacity = 1
*/
lineCap
/**
* @description LineCap of Ctx
* @type {Null|String}
* @default lineCap = null
* @example lineCap = 'butt'|'round'|'square'
*/
lineJoin
/**
* @description Linejoin of Ctx
* @type {Null|String}
* @default lineJoin = null
* @example lineJoin = 'round'|'bevel'|'miter'
*/
lineDash
/**
* @description LineDash of Ctx
* @type {Null|Array<Number>}
* @default lineDash = null
* @example lineDash = [10, 10]
*/
lineDashOffset
/**
* @description LineDashOffset of Ctx
* @type {Null|Number}
* @default lineDashOffset = null
* @example lineDashOffset = 10
*/
shadowBlur
/**
* @description ShadowBlur of Ctx
* @type {Number}
* @default shadowBlur = 0
*/
shadowColor
/**
* @description Rgba value of graph shadow color
* @type {Array<Number>}
* @default shadowColor = [0, 0, 0, 0]
*/
shadowOffsetX
/**
* @description ShadowOffsetX of Ctx
* @type {Number}
* @default shadowOffsetX = 0
*/
shadowOffsetY
/**
* @description ShadowOffsetY of Ctx
* @type {Number}
* @default shadowOffsetY = 0
*/
lineWidth
/**
* @description LineWidth of Ctx
* @type {Number}
* @default lineWidth = 0
*/
graphCenter
/**
* @description Center point of the graph
* @type {Null|Array<Number>}
* @default graphCenter = null
* @example graphCenter = [10, 10]
*/
scale
/**
* @description Graph scale
* @type {Null|Array<Number>}
* @default scale = null
* @example scale = [1.5, 1.5]
*/
rotate
/**
* @description Graph rotation degree
* @type {Null|Number}
* @default rotate = null
* @example rotate = 10
*/
translate
/**
* @description Graph translate distance
* @type {Null|Array<Number>}
* @default translate = null
* @example translate = [10, 10]
*/
hoverCursor
/**
* @description Cursor status when hover
* @type {String}
* @default hoverCursor = 'pointer'
* @example hoverCursor = 'default'|'pointer'|'auto'|'crosshair'|'move'|'wait'|...
*/
fontStyle
/**
* @description Font style of Ctx
* @type {String}
* @default fontStyle = 'normal'
* @example fontStyle = 'normal'|'italic'|'oblique'
*/
fontVarient
/**
* @description Font varient of Ctx
* @type {String}
* @default fontVarient = 'normal'
* @example fontVarient = 'normal'|'small-caps'
*/
fontWeight
/**
* @description Font weight of Ctx
* @type {String|Number}
* @default fontWeight = 'normal'
* @example fontWeight = 'normal'|'bold'|'bolder'|'lighter'|Number
*/
fontSize
/**
* @description Font size of Ctx
* @type {Number}
* @default fontSize = 10
*/
fontFamily
/**
* @description Font family of Ctx
* @type {String}
* @default fontFamily = 'Arial'
*/
textAlign
/**
* @description TextAlign of Ctx
* @type {String}
* @default textAlign = 'center'
* @example textAlign = 'start'|'end'|'left'|'right'|'center'
*/
textBaseline
/**
* @description TextBaseline of Ctx
* @type {String}
* @default textBaseline = 'middle'
* @example textBaseline = 'top'|'bottom'|'middle'|'alphabetic'|'hanging'
*/
gradientColor
/**
* @description The color used to create the gradient
* @type {Null|Array<String>}
* @default gradientColor = null
* @example gradientColor = ['#000', '#111', '#222']
*/
gradientType
/**
* @description Gradient type
* @type {String}
* @default gradientType = 'linear'
* @example gradientType = 'linear' | 'radial'
*/
gradientParams
/**
* @description Gradient params
* @type {Array<Number>}
* @default gradientParams = null
* @example gradientParams = [x0, y0, x1, y1] (Linear Gradient)
* @example gradientParams = [x0, y0, r0, x1, y1, r1] (Radial Gradient)
*/
gradientWith
/**
* @description When to use gradients
* @type {String}
* @default gradientWith = 'stroke'
* @example gradientWith = 'stroke' | 'fill'
*/
gradientStops
/**
* @description Gradient color stops
* @type {String|Array<Number>}
* @default gradientStops = 'auto'
* @example gradientStops = 'auto' | [0, .2, .3, 1]
*/
colors
/**
* @description Extended color that supports animation transition
* @type {Array<String>|Object}
* @default colors = null
* @example colors = ['#000', '#111', '#222']
* @example colors = { a: '#000', b: '#111' }
*/
Tip
Gradient is automatically enabled when gradientColor
and gradientParams
are configured.
prototype
-
Get the current style configuration.
getStyle
/**
* @description Get the current style configuration
* @return {Object} Style configuration
*/
Style.prototype.getStyle = function () {
}
Examples
CRender provides some basic vector graph, examples are as follows.
- circle
- ellipse
- rect
- ring
- arc
- sector
- regPolygon
- polyline
- polyline (closed)
- smoothline
- smoothline (closed)
- bezierCurve
- bezierCurve (closed)
- text
circle
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
rx | Number |
0 |
Center x-axis coordinate. |
ry | Number |
0 |
Center r-axis coordinate. |
r | Number |
0 |
Circle radius. |
const { area: [w, h] } = render
const circleConfig = {
name: 'circle',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
rx: w / 2,
ry: h / 2,
r: 50
},
style: {
fill: '#9ce5f4',
shadowBlur: 0,
shadowColor: '#66eece',
hoverCursor: 'pointer'
},
mouseEnter (e) {
this.animation('shape', { r: 70 }, true)
this.animation('style', { shadowBlur: 20 })
},
mouseOuter (e) {
this.animation('shape', { r: 50 }, true)
this.animation('style', { shadowBlur: 0 })
}
}
const circle = render.add(circleConfig)
ellipse
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
rx | Number |
0 |
Center x-axis coordinate. |
ry | Number |
0 |
Center y-axis coordinate. |
hr | Number |
0 |
Horizontal axis radius. |
vr | Number |
0 |
Vertical axis radius. |
const { area: [w, h] } = render
const ellipseConfig = {
name: 'ellipse',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
rx: w / 2,
ry: h / 2,
hr: 80,
vr: 30
},
style: {
fill: '#9ce5f4',
shadowBlur: 0,
shadowColor: '#66eece',
scale: [1, 1],
hoverCursor: 'pointer'
},
mouseEnter (e) {
this.animation('style', { scale: [1.5, 1.5], shadowBlur: 20 })
},
mouseOuter (e) {
this.animation('style', { scale: [1, 1], shadowBlur: 0 })
}
}
const ellipse = render.add(ellipseConfig)
rect
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
x | Number |
0 |
The x coordinate of the top left corner of the rectangle. |
y | Number |
0 |
The y coordinate of the top left corner of the rectangle. |
w | Number |
0 |
Rectangle width. |
h | Number |
0 |
Rectangle height. |
const { area: [w, h] } = render
const rectConfig = {
name: 'rect',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
x: w / 2 - rectWidth / 2,
y: h / 2 - rectHeight / 2,
w: rectWidth,
h: rectHeight
},
style: {
fill: '#9ce5f4',
shadowBlur: 0,
shadowColor: '#66eece',
hoverCursor: 'pointer',
translate: [0, 0]
},
mouseEnter (e) {
this.animation('shape', { w: 400 }, true)
this.animation('style', { shadowBlur: 20, translate: [-100, 0] })
},
mouseOuter (e) {
this.animation('shape', { w: 200 }, true)
this.animation('style', { shadowBlur: 0, translate: [0, 0] })
}
}
const rect = render.add(rectConfig)
ring
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
rx | Number |
0 |
Center x-axis coordinate. |
ry | Number |
0 |
Center y-axis coordinate. |
r | Number |
0 |
Ring radius. |
const { area: [w, h] } = render
const ringConfig = {
name: 'ring',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
rx: w / 2,
ry: h / 2,
r: 50
},
style: {
stroke: '#9ce5f4',
lineWidth: 20,
hoverCursor: 'pointer',
shadowBlur: 0,
shadowColor: '#66eece'
},
mouseEnter (e) {
this.animation('style', { shadowBlur: 20, lineWidth: 30 })
},
mouseOuter (e) {
this.animation('style', { shadowBlur: 0, lineWidth: 20 })
}
}
const ring = render.add(ringConfig)
arc
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
rx | Number |
0 |
Center x-axis coordinate. |
ry | Number |
0 |
Center y-axis coordinate. |
r | Number |
0 |
Arc radius. |
startAngle | Number |
0 |
Arc start angle. |
endAngle | Number |
0 |
Arc end angle. |
clockWise | Boolean |
true |
Clockwise |
const { area: [w, h] } = render
const arcConfig = {
name: 'arc',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
rx: w / 2,
ry: h / 2,
r: 60,
startAngle: 0,
endAngle: Math.PI / 3
},
style: {
stroke: '#9ce5f4',
lineWidth: 20,
shadowBlur: 0,
rotate: 0,
shadowColor: '#66eece',
hoverCursor: 'pointer'
},
mouseEnter (e) {
this.animation('shape', { endAngle: Math.PI }, true)
this.animation('style', { shadowBlur: 20, rotate: -30, lineWidth: 30 })
},
mouseOuter (e) {
this.animation('shape', { endAngle: Math.PI / 3 }, true)
this.animation('style', { shadowBlur: 0, rotate: 0, lineWidth: 20 })
}
}
const arc = render.add(arcConfig)
sector
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
rx | Number |
0 |
Center x-axis coordinate. |
ry | Number |
0 |
Center y-axis coordinate. |
r | Number |
0 |
Sector radius. |
startAngle | Number |
0 |
Sector start angle. |
endAngle | Number |
0 |
Sector end angle. |
clockWise | Boolean |
true |
Clockwise |
const { area: [w, h] } = render
const sectorConfig = {
name: 'sector',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
rx: w / 2,
ry: h / 2,
r: 60,
startAngle: 0,
endAngle: Math.PI / 3
},
style: {
fill: '#9ce5f4',
shadowBlur: 0,
rotate: 0,
shadowColor: '#66eece',
hoverCursor: 'pointer'
},
mouseEnter (e) {
this.animation('shape', { endAngle: Math.PI, r: 70 }, true)
this.animation('style', { shadowBlur: 20, rotate: -30, lineWidth: 30 })
},
mouseOuter (e) {
this.animation('shape', { endAngle: Math.PI / 3, r: 60 }, true)
this.animation('style', { shadowBlur: 0, rotate: 0, lineWidth: 20 })
}
}
const sector = render.add(sectorConfig)
regPolygon
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
rx | Number |
0 |
Center x-axis coordinate. |
ry | Number |
0 |
Center y-axis coordinate. |
r | Number |
0 |
Circumradius. |
side | Number |
0 |
Edge number. |
const { area: [w, h] } = render
const regPolygonConfig = {
name: 'regPolygon',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
rx: w / 2,
ry: h / 2,
r: 60,
side: 6
},
style: {
fill: '#9ce5f4',
hoverCursor: 'pointer',
shadowBlur: 0,
rotate: 0,
shadowColor: '#66eece'
},
mouseEnter (e) {
this.animation('shape', { endAngle: Math.PI, r: 100 }, true)
this.animation('style', { shadowBlur: 20, rotate: 180 })
},
mouseOuter (e) {
this.animation('shape', { endAngle: Math.PI / 3, r: 60 }, true)
this.animation('style', { shadowBlur: 0, rotate: 0 })
}
}
const regPolygon = render.add(regPolygonConfig)
polyline
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
points | Array |
[] |
The points that makes up the polyline. |
close | Boolean |
false |
Whether to close the polyline. |
const { area: [w, h] } = render
const top = h / 3
const bottom = h / 3 * 2
const gap = w / 10
const beginX = w / 2 - gap * 2
const points = new Array(5).fill('').map((t, i) =>
[beginX + gap * i, i % 2 === 0 ? top : bottom])
const polylineConfig = {
name: 'polyline',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
points
},
style: {
stroke: '#9ce5f4',
shadowBlur: 0,
lineWidth: 10,
shadowColor: '#66eece',
hoverCursor: 'pointer'
},
mouseEnter (e) {
this.animation('style', { lineWidth: 20, shadowBlur: 20 })
},
mouseOuter (e) {
this.animation('style', { lineWidth: 10, shadowBlur: 0 })
}
}
const polyline = render.add(polylineConfig)
polyline (closed)
const { area: [w, h] } = render
const top = h / 3
const bottom = h / 3 * 2
const gap = w / 10
const beginX = w / 2 - gap * 2
const points = new Array(5).fill('').map((t, i) =>
[beginX + gap * i, i % 2 === 0 ? top : bottom])
points[2][1] += top * 1.3
const polylineClosedConfig = {
name: 'polyline',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
points,
close: true
},
style: {
fill: '#9ce5f4',
shadowBlur: 0,
lineWidth: 10,
shadowColor: '#66eece',
hoverCursor: 'pointer'
},
mouseEnter (e) {
this.animation('style', { shadowBlur: 20 }, true)
const pointsCloned = deepClone(this.shape.points)
pointsCloned[2][1] += top * 0.3
this.animation('shape', { points: pointsCloned })
},
mouseOuter (e) {
this.animation('style', { shadowBlur: 0 }, true)
const pointsCloned = deepClone(this.shape.points)
pointsCloned[2][1] -= top * 0.3
this.animation('shape', { points: pointsCloned })
}
}
const polylineClosed = render.add(polylineClosedConfig)
smoothline
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
points | Array |
[] |
The points that makes up the smoothline. |
close | Boolean |
false |
Whether to close the smoothline. |
const { area: [w, h] } = render
const top = h / 3
const bottom = h / 3 * 2
const gap = w / 10
const beginX = w / 2 - gap * 2
const points = new Array(5).fill('').map((t, i) =>
[beginX + gap * i, i % 2 === 0 ? top : bottom])
const smoothlineConfig = {
name: 'smoothline',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
points
},
style: {
stroke: '#9ce5f4',
shadowBlur: 0,
lineWidth: 10,
shadowColor: '#66eece',
hoverCursor: 'pointer'
},
mouseEnter (e) {
this.animation('style', { lineWidth: 20, shadowBlur: 20 })
},
mouseOuter (e) {
this.animation('style', { lineWidth: 10, shadowBlur: 0 })
}
}
const smoothline = render.add(smoothlineConfig)
smoothline (closed)
import { getCircleRadianPoint } from '../../CRender/lib/util'
function getPoints (radius, centerPoint, pointNum) {
const PIDived = Math.PI * 2 / pointNum
const points = new Array(pointNum).fill('')
.map((foo, i) =>
getCircleRadianPoint(...centerPoint, radius, PIDived * i)
)
return points
}
const { area: [w, h] } = render
const radius = h / 3
const centerPoint = [w / 2, h / 2]
const smoothlineClosedConfig = {
name: 'smoothline',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
points: getPoints(radius, centerPoint, 3),
close: true
},
style: {
fill: '#9ce5f4',
shadowBlur: 0,
lineWidth: 10,
shadowColor: '#66eece',
hoverCursor: 'pointer'
},
mouseEnter (e) {
this.animation('style', { lineWidth: 20, shadowBlur: 20, rotate: 120 })
},
mouseOuter (e) {
this.animation('style', { lineWidth: 10, shadowBlur: 0, rotate: 0 })
},
setGraphCenter (e, { style }) {
if (e) {
const { movementX, movementY } = e
const [cx, cy] = style.graphCenter
style.graphCenter = [cx + movementX, cy + movementY]
} else {
style.graphCenter = [...centerPoint]
}
}
}
const smoothlineClosed = render.add(smoothlineClosedConfig)
bezierCurve
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
points | Array |
[] |
The points that makes up the bezierCurve. |
close | Boolean |
false |
Whether to close the bezierCurve. |
const { area: [w, h] } = render
const offsetX = w / 2
const offsetY = h / 2
const points = [
// Start point
[-100 + offsetX, -50 + offsetY],
// Multiple sets of bezier curve
[
// controlPoint1,controlPoint2,endPoint
[0 + offsetX, -50 + offsetY],
[0 + offsetX, 50 + offsetY],
[100 + offsetX, 50 + offsetY]
],
// [...],[...]
]
const bezierCurveConfig = {
name: 'bezierCurve',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
points
},
style: {
lineWidth: 10,
stroke: '#9ce5f4',
shadowBlur: 0,
shadowColor: '#66eece',
hoverCursor: 'pointer'
},
mouseEnter (e) {
this.animation('style', { lineWidth: 20, shadowBlur: 20 })
},
mouseOuter (e) {
this.animation('style', { lineWidth: 10, shadowBlur: 0 })
}
}
const bezierCurve = render.add(bezierCurveConfig)
bezierCurve (closed)
import { getCircleRadianPoint } from '../../CRender/lib/util'
function getPetalPoints (insideRadius, outsideRadius, petalNum, petalCenter) {
const PI2Dived = Math.PI * 2 / (petalNum * 3)
let points = new Array(petalNum * 3).fill('')
.map((foo, i) =>
getCircleRadianPoint(...petalCenter,
i % 3 === 0 ? insideRadius : outsideRadius,
PI2Dived * i)
)
const startPoint = points.shift()
points.push(startPoint)
points = new Array(petalNum).fill('')
.map(foo => points.splice(0, 3))
points.unshift(startPoint)
return points
}
const { area: [w, h] } = render
const petalCenter = [w / 2, h / 2]
const [raidus1, raidus2, raidus3, raidus4] = [h / 6, h / 2.5, h / 3, h / 2]
const bezierCurveClosedConfig = {
name: 'bezierCurve',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
shape: {
points: getPetalPoints(raidus1, raidus2, 6, petalCenter),
close: true
},
style: {
fill: '#9ce5f4',
shadowBlur: 0,
shadowColor: '#66eece',
hoverCursor: 'pointer'
},
mouseEnter (e, { style: { graphCenter } }) {
this.animation('style', { lineWidth: 20, shadowBlur: 20 }, true)
this.animation('shape', { points: getPetalPoints(raidus3, raidus4, 6, graphCenter) })
},
mouseOuter (e, { style: { graphCenter } }) {
this.animation('style', { lineWidth: 10, shadowBlur: 0 }, true)
this.animation('shape', { points: getPetalPoints(raidus1, raidus2, 6, graphCenter) })
},
setGraphCenter (e, { style }) {
if (e) {
const { movementX, movementY } = e
const [cx, cy] = style.graphCenter
style.graphCenter = [cx + movementX, cy + movementY]
} else {
style.graphCenter = [...petalCenter]
}
}
}
const bezierCurveClosed = render.add(bezierCurveClosedConfig)
text
shape attribute
Attribute name | Type | Default | Annotation |
---|---|---|---|
content | String |
'' |
Text content. |
position | Array |
[0, 0] |
Text start position. |
maxWidth | Number |
Undefined |
Maximum width of the text. |
rowGap | Number |
0 |
Gap between row and row. |
const { area: [w, h] } = render
const centerPoint = [w / 2, h / 2]
const hoverRect = [w / 2 - 100, h / 2 - 30 ,200, 60]
const textConfig = {
name: 'text',
animationCurve: 'easeOutBack',
hover: true,
drag: true,
hoverRect,
shape: {
content: 'CRender',
position: centerPoint,
maxWidth: 200
},
style: {
fill: '#9ce5f4',
fontSize: 50,
shadowBlur: 0,
rotate: 0,
shadowColor: '#66eece',
hoverCursor: 'pointer',
scale: [1, 1],
rotate: 0
},
mouseEnter (e) {
this.animation('style', { shadowBlur: 20, scale: [1.5, 1.5], rotate: 30 })
},
mouseOuter (e) {
this.animation('style', { shadowBlur: 0, scale: [1, 1], rotate: 0 })
},
moved (e, { hoverRect }) {
const { movementX, movementY } = e
hoverRect[0] += movementX
hoverRect[1] += movementY
}
}
const text = render.add(textConfig)
Tip
-
Graph of text should be configured with
hoverRect
to support mouse events. -
You can use
\n
to implement multiple lines of text.
Extend New Graph
CRender provides a Function to extend new graph,you can customize the graphics you want.
import { extendNewGraph } from '@jiaminghi/c-render'
const graphName = 'newGraph'
const graphConfig = {
shape: { ... },
// ...
}
extendNewGraph(graphName, graphConfig)
extendNewGraph
/**
* @description Extend new graph
* @param {String} name Name of Graph
* @param {Object} config Configuration of Graph
* @return {Undefined} Void
*/
function extendNewGraph (name, config) {
// ...
}
Graph Configuration Properties
shape (Required)
/**
* @type {Object}
* @description Graph shape data
*/
config = {
// ...,
shape: {
// some property...
}
}
validator (Required)
/**
* @type {Function}
* @description Graph configuration check
* Automatically invoked when the graph is added,
* and when the return value is false,
* the add behavior is terminated.
* @param {Graph} Current graph instance
* @return {Boolean} Whether the configuration is legal
*/
config = {
// ...,
validator ({ shape }) {
// check configuration...
// return true | false
}
}
draw (Required)
/**
* @type {Function}
* @description Graph plotter
* @param {CRender} Current CRender instance
* @param {Graph} Current graph instance
* @return {Undefined} Void
*/
config = {
// ...,
draw ({ ctx }, { shape }) {
// drawing...
}
}
hoverCheck (Optional)
/**
* @type {Function}
* @description According to the mouse event to detect
* whether the current graphics are in the hover state,
* support for mouseEnter, mouseOuter, drag, click.
* @param {Array<Number>} Position of mouse
* @param {Graph} Current graph instance
* @return {Boolean} Whether it is in hover
*/
config = {
// ...,
validator ([offsetX, offsetY], { shape }) {
// Check if it is in hover state...
// return true | false
}
}
setGraphCenter (Optional)
/**
* @type {Function}
* @description Set the center point of the graph to
* support rotate, scale and translate.
* Add graph and drag behavior will be called.
* @param {Event} Mouse move Event (Called when adding a graphic, the value is null)
* @param {Graph} Current graph instance
* @return {Undefined} Void
*/
config = {
// ...,
setGraphCenter ([offsetX, offsetY], { style }) {
// style.graphCenter = [offsetX, offsetY]
}
}
move (Optional)
/**
* @type {Function}
* @description Moving graph,support for drag
* @param {Event} Mouse move Event
* @param {Graph} Current graph instance
* @return {Undefined} Void
*/
config = {
// ...,
move ([offsetX, offsetY], { shape }) {
// do something...
}
}
example of extend new graph
import { extendNewGraph } from '@jiaminghi/c-render'
const circle = {
shape: {
rx: 0,
ry: 0,
r: 0
},
validator ({ shape }) {
const { rx, ry, r } = shape
if (typeof rx !== 'number' || typeof ry !== 'number' || typeof r !== 'number') {
console.error('Shape configuration is abnormal!')
return false
}
return true
},
draw ({ ctx }, { shape }) {
ctx.beginPath()
const { rx, ry, r } = shape
ctx.arc(rx, ry, r, 0, Math.PI * 2)
ctx.fill()
ctx.stroke()
ctx.closePath()
},
hoverCheck (position, { shape }) {
const { rx, ry, r } = shape
return checkPointIsInCircle(rx, ry, r, position)
},
setGraphCenter (e, { shape, style }) {
const { rx, ry } = shape
style.graphCenter = [rx, ry]
},
move ({ movementX, movementY }, { shape }) {
this.attr('shape', {
rx: shape.rx + movementX,
ry: shape.ry + movementY
})
}
}
extendNewGraph('circle', circle)
Related support
-
Provide animation transition data (animationCurve).
If you want to expand the new easing curve, please move Extend New Easing Curve.
-
Provides support for bezierCurve, such as curve length calculation, conversion between curve and polyline.
-
Color calculations are provided, such as obtaining the rgba value of the color to facilitate the calculation of the color animation state.