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60 lines
2.5 KiB
JavaScript

"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.drawPolylinePath = drawPolylinePath;
exports.drawBezierCurvePath = drawBezierCurvePath;
exports["default"] = void 0;
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
/**
* @description Draw a polyline path
* @param {Object} ctx Canvas 2d context
* @param {Array} points The points that makes up a polyline
* @param {Boolean} beginPath Whether to execute beginPath
* @param {Boolean} closePath Whether to execute closePath
* @return {Undefined} Void
*/
function drawPolylinePath(ctx, points) {
var beginPath = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
var closePath = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
if (!ctx || points.length < 2) return false;
if (beginPath) ctx.beginPath();
points.forEach(function (point, i) {
return point && (i === 0 ? ctx.moveTo.apply(ctx, (0, _toConsumableArray2["default"])(point)) : ctx.lineTo.apply(ctx, (0, _toConsumableArray2["default"])(point)));
});
if (closePath) ctx.closePath();
}
/**
* @description Draw a bezier curve path
* @param {Object} ctx Canvas 2d context
* @param {Array} points The points that makes up a bezier curve
* @param {Array} moveTo The point need to excute moveTo
* @param {Boolean} beginPath Whether to execute beginPath
* @param {Boolean} closePath Whether to execute closePath
* @return {Undefined} Void
*/
function drawBezierCurvePath(ctx, points) {
var moveTo = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
var beginPath = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false;
var closePath = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : false;
if (!ctx || !points) return false;
if (beginPath) ctx.beginPath();
if (moveTo) ctx.moveTo.apply(ctx, (0, _toConsumableArray2["default"])(moveTo));
points.forEach(function (item) {
return item && ctx.bezierCurveTo.apply(ctx, (0, _toConsumableArray2["default"])(item[0]).concat((0, _toConsumableArray2["default"])(item[1]), (0, _toConsumableArray2["default"])(item[2])));
});
if (closePath) ctx.closePath();
}
var _default = {
drawPolylinePath: drawPolylinePath,
drawBezierCurvePath: drawBezierCurvePath
};
exports["default"] = _default;