[ENGLISH](./README_EN.md)
Transition
### Transition是什么?
- 它是一个基于**贝塞尔曲线**的动效插件。
- 它提供常用的**缓动曲线**。
- 支持**自定义**缓动曲线。
### 动画是如何产生的?
* 获取一帧动画数据
* 根据动画数据渲染图像
* 重复...
我们可以使用三组数据去描述一段动画(**动画起始状态**、**动画结束状态**、**缓动曲线**),根据这三组数据我们可以计算出动画过程中每一帧动画的状态。这就是***Transition***所提供的功能,根据每一帧动画的状态,我们不断的进行重绘,动画就产生了。
### npm安装
```shell
$ npm install @jiaminghi/transition
```
### 使用
```javascript
import { transition, injectNewCurve } from '@jiaminghi/transition'
// do something
```
### 快速体验
```html
```
详细文档及示例请移步[HomePage](http://transition.jiaminghi.com).
- [注解](#注解)
- [示例](#示例)
- [扩展新曲线](#扩展新曲线)
- [缓动曲线表](#缓动曲线表)
------
注解
```javascript
/**
* @description 根据动画起止状态及缓动曲线获取若干帧动画状态数据
* @param {String|Array} tBC 缓动曲线名称或曲线数据
* @param {Number|Arrya|Object} startState 动画起始状态
* @param {Number|Arrya|Object} endState 动画结束状态
* @param {Number} frameNum 动画帧数
* @param {Boolean} deep 是否启用递归模式
* @return {Array} 每一帧的动画数据
*/
function transition (tBC, startState = null, endState = null, frameNum = 30, deep = false) { // ...
}
```
示例
**Transition** 支持三种数据类型以描述动画状态.
* [Number](#Number)
* [Array](#Array)
* [Object](#Annotation)
* [Recursive](#Recursive)
#### Number
```javascript
import transition from '@jiaminghi/transition'
const beginState = 0
const endState = 100
const animationState = transition('linear', beginState, endState, 10)
/**
* animationState = [
* 0, 11.03429355281208, 22.126200274348417, 33.259259259259245, 44.41700960219478,
* 55.58299039780521, 66.74074074074073, 77.87379972565157, 88.96570644718793, 100
* ]
* /
```
#### Array
```javascript
import transition from '@jiaminghi/transition'
const beginState = [10, 20, 30]
const endState = [100, 200, 300]
const animationState = transition('linear', beginState, endState, 10)
/**
* animationState = [
* [10, 20, 30],
* [32.415625, 64.83125, 97.24687499999999],
* [55, 110, 165],
* [77.58437500000001, 155.16875000000002, 232.753125],
* [100, 200, 300]
* ]
* /
```
#### Object
```javascript
import transition from '@jiaminghi/transition'
const objectBeginState = { x: 10, y: 10, r: 5}
const objectEndState = { x: 100, y: 10, r: 5}
const animationState = transition('linear', objectBeginState, objectEndState, 5)
/**
* animationState = [
* {x: 10, y: 10, r: 5},
* {x: 32.415625, y: 10, r: 5},
* {x: 55, y: 10, r: 5},
* {x: 77.58437500000001, y: 10, r: 5},
* {x: 100, y: 10, r: 5}
* ]
* /
```
#### Recursive
启用递归模式以计算`Array`或`Object`中的深层数据.
```javascript
import transition from '@jiaminghi/transition'
const beginState = {
points: [ [10, 30], [20, 80] ],
origin: { x: 10, y: 20 },
radius: 3
}
const endState = {
points: [ [100, 230], [120, 10] ],
origin: { x: 100, y: 200 },
radius: 9
}
const animationState = transition('linear', beginState, endState, 3, true)
/**
* animationState = [
* {
* origin: { x: 10, y: 20 },
* points: [ [10, 30], [20, 80] ],
* radius: 3
* },
* {
* origin: { x: 55, y: 110 },
* points: [ [55, 130], [70, 45] ],
* radius: 6
* },
* {
* origin: { x: 100, y: 200 },
* points: [ [100, 230], [120, 10] ],
* radius: 9
* }
* ]
* /
```
**Notice**
* 非数值的属性或元素不参与计算过程.
* 起始状态与结束状态的数据类型(包括属性及元素的数量)必须保持一致.
扩展新曲线
如果你想扩展新的缓动曲线,你可以使用`Transition`提供的`injectNewCurve`方法去扩展。
```javascript
import { injectNewCurve } from '@jiaminghi/transition'
const curveName = 'linear'
// 可以使用绘制工具获得
const bezierCurve = [[[0, 1]],[[1, 0]]]
injectNewCurve(curveName, bezierCurve)
```
[缓动曲线绘制工具](http://transition.jiaminghi.com/draw/)
缓动曲线表
* [linear](#linear)
* [easeInSine](#easeInSine)
* [easeOutSine](#easeOutSine)
* [easeInOutSine](#easeInOutSine)
* [easeInQuad](#easeInQuad)
* [easeOutQuad](#easeOutQuad)
* [easeInOutQuad](#easeInOutQuad)
* [easeInCubic](#easeInCubic)
* [easeOutCubic](#easeOutCubic)
* [easeInOutCubic](#easeInOutCubic)
* [easeInQuart](#easeInQuart)
* [easeOutQuart](#easeOutQuart)
* [easeInOutQuart](#easeInOutQuart)
* [easeInQuint](#easeInQuint)
* [easeOutQuint](#easeOutQuint)
* [easeInOutQuint](#easeInOutQuint)
* [easeInBack](#easeInBack)
* [easeOutBack](#easeOutBack)
* [easeInOutBack](#easeInOutBack)
* [easeInElastic](#easeInElastic)
* [easeOutElastic](#easeOutElastic)
* [easeInOutElastic](#easeInOutElastic)
* [easeInBounce](#easeInBounce)
* [easeOutBounce](#easeOutBounce)
* [easeInOutBounce](#easeInOutBounce)
#### linear
![linear](/exampleImg/linear.gif)
#### easeInSine
![linear](/exampleImg/easeInSine.gif)
#### easeOutSine
![linear](/exampleImg/easeOutSine.gif)
#### easeInOutSine
![linear](/exampleImg/easeInOutSine.gif)
#### easeInQuad
![linear](/exampleImg/easeInQuad.gif)
#### easeOutQuad
![linear](/exampleImg/easeOutQuad.gif)
#### easeInOutQuad
![linear](/exampleImg/easeInOutQuad.gif)
#### easeInCubic
![linear](/exampleImg/easeInCubic.gif)
#### easeOutCubic
![linear](/exampleImg/easeOutCubic.gif)
#### easeInOutCubic
![linear](/exampleImg/easeInOutCubic.gif)
#### easeInQuart
![linear](/exampleImg/easeInQuart.gif)
#### easeOutQuart
![linear](/exampleImg/easeOutQuart.gif)
#### easeInOutQuart
![linear](/exampleImg/easeInOutQuart.gif)
#### easeInQuint
![linear](/exampleImg/easeInQuint.gif)
#### easeOutQuint
![linear](/exampleImg/easeOutQuint.gif)
#### easeInOutQuint
![linear](/exampleImg/easeInOutQuint.gif)
#### easeInBack
![linear](/exampleImg/easeInBack.gif)
#### easeOutBack
![linear](/exampleImg/easeOutBack.gif)
#### easeInOutBack
![linear](/exampleImg/easeInOutBack.gif)
#### easeInElastic
![linear](/exampleImg/easeInElastic.gif)
#### easeOutElastic
![linear](/exampleImg/easeOutElastic.gif)
#### easeInOutElastic
![linear](/exampleImg/easeInOutElastic.gif)
#### easeInBounce
![linear](/exampleImg/easeInBounce.gif)
#### easeOutBounce
![linear](/exampleImg/easeOutBounce.gif)
#### easeInOutBounce
![linear](/exampleImg/easeInOutBounce.gif)