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JavaScript

4 months ago
"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.transition = transition;
exports.injectNewCurve = injectNewCurve;
exports["default"] = void 0;
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
var _typeof2 = _interopRequireDefault(require("@babel/runtime/helpers/typeof"));
var _curves = _interopRequireDefault(require("./config/curves"));
var defaultTransitionBC = 'linear';
/**
* @description Get the N-frame animation state by the start and end state
* of the animation and the easing curve
* @param {String|Array} tBC Easing curve name or data
* @param {Number|Array|Object} startState Animation start state
* @param {Number|Array|Object} endState Animation end state
* @param {Number} frameNum Number of Animation frames
* @param {Boolean} deep Whether to use recursive mode
* @return {Array|Boolean} State of each frame of the animation (Invalid input will return false)
*/
function transition(tBC) {
var startState = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;
var endState = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;
var frameNum = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 30;
var deep = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : false;
if (!checkParams.apply(void 0, arguments)) return false;
try {
// Get the transition bezier curve
var bezierCurve = getBezierCurve(tBC); // Get the progress of each frame state
var frameStateProgress = getFrameStateProgress(bezierCurve, frameNum); // If the recursion mode is not enabled or the state type is Number, the shallow state calculation is performed directly.
if (!deep || typeof endState === 'number') return getTransitionState(startState, endState, frameStateProgress);
return recursionTransitionState(startState, endState, frameStateProgress);
} catch (_unused) {
console.warn('Transition parameter may be abnormal!');
return [endState];
}
}
/**
* @description Check if the parameters are legal
* @param {String} tBC Name of transition bezier curve
* @param {Any} startState Transition start state
* @param {Any} endState Transition end state
* @param {Number} frameNum Number of transition frames
* @return {Boolean} Is the parameter legal
*/
function checkParams(tBC) {
var startState = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
var endState = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
var frameNum = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 30;
if (!tBC || startState === false || endState === false || !frameNum) {
console.error('transition: Missing Parameters!');
return false;
}
if ((0, _typeof2["default"])(startState) !== (0, _typeof2["default"])(endState)) {
console.error('transition: Inconsistent Status Types!');
return false;
}
var stateType = (0, _typeof2["default"])(endState);
if (stateType === 'string' || stateType === 'boolean' || !tBC.length) {
console.error('transition: Unsupported Data Type of State!');
return false;
}
if (!_curves["default"].has(tBC) && !(tBC instanceof Array)) {
console.warn('transition: Transition curve not found, default curve will be used!');
}
return true;
}
/**
* @description Get the transition bezier curve
* @param {String} tBC Name of transition bezier curve
* @return {Array} Bezier curve data
*/
function getBezierCurve(tBC) {
var bezierCurve = '';
if (_curves["default"].has(tBC)) {
bezierCurve = _curves["default"].get(tBC);
} else if (tBC instanceof Array) {
bezierCurve = tBC;
} else {
bezierCurve = _curves["default"].get(defaultTransitionBC);
}
return bezierCurve;
}
/**
* @description Get the progress of each frame state
* @param {Array} bezierCurve Transition bezier curve
* @param {Number} frameNum Number of transition frames
* @return {Array} Progress of each frame state
*/
function getFrameStateProgress(bezierCurve, frameNum) {
var tMinus = 1 / (frameNum - 1);
var tState = new Array(frameNum).fill(0).map(function (t, i) {
return i * tMinus;
});
var frameState = tState.map(function (t) {
return getFrameStateFromT(bezierCurve, t);
});
return frameState;
}
/**
* @description Get the progress of the corresponding frame according to t
* @param {Array} bezierCurve Transition bezier curve
* @param {Number} t Current frame t
* @return {Number} Progress of current frame
*/
function getFrameStateFromT(bezierCurve, t) {
var tBezierCurvePoint = getBezierCurvePointFromT(bezierCurve, t);
var bezierCurvePointT = getBezierCurvePointTFromReT(tBezierCurvePoint, t);
return getBezierCurveTState(tBezierCurvePoint, bezierCurvePointT);
}
/**
* @description Get the corresponding sub-curve according to t
* @param {Array} bezierCurve Transition bezier curve
* @param {Number} t Current frame t
* @return {Array} Sub-curve of t
*/
function getBezierCurvePointFromT(bezierCurve, t) {
var lastIndex = bezierCurve.length - 1;
var begin = '',
end = '';
bezierCurve.findIndex(function (item, i) {
if (i === lastIndex) return;
begin = item;
end = bezierCurve[i + 1];
var currentMainPointX = begin[0][0];
var nextMainPointX = end[0][0];
return t >= currentMainPointX && t < nextMainPointX;
});
var p0 = begin[0];
var p1 = begin[2] || begin[0];
var p2 = end[1] || end[0];
var p3 = end[0];
return [p0, p1, p2, p3];
}
/**
* @description Get local t based on t and sub-curve
* @param {Array} bezierCurve Sub-curve
* @param {Number} t Current frame t
* @return {Number} local t of sub-curve
*/
function getBezierCurvePointTFromReT(bezierCurve, t) {
var reBeginX = bezierCurve[0][0];
var reEndX = bezierCurve[3][0];
var xMinus = reEndX - reBeginX;
var tMinus = t - reBeginX;
return tMinus / xMinus;
}
/**
* @description Get the curve progress of t
* @param {Array} bezierCurve Sub-curve
* @param {Number} t Current frame t
* @return {Number} Progress of current frame
*/
function getBezierCurveTState(_ref, t) {
var _ref2 = (0, _slicedToArray2["default"])(_ref, 4),
_ref2$ = (0, _slicedToArray2["default"])(_ref2[0], 2),
p0 = _ref2$[1],
_ref2$2 = (0, _slicedToArray2["default"])(_ref2[1], 2),
p1 = _ref2$2[1],
_ref2$3 = (0, _slicedToArray2["default"])(_ref2[2], 2),
p2 = _ref2$3[1],
_ref2$4 = (0, _slicedToArray2["default"])(_ref2[3], 2),
p3 = _ref2$4[1];
var pow = Math.pow;
var tMinus = 1 - t;
var result1 = p0 * pow(tMinus, 3);
var result2 = 3 * p1 * t * pow(tMinus, 2);
var result3 = 3 * p2 * pow(t, 2) * tMinus;
var result4 = p3 * pow(t, 3);
return 1 - (result1 + result2 + result3 + result4);
}
/**
* @description Get transition state according to frame progress
* @param {Any} startState Transition start state
* @param {Any} endState Transition end state
* @param {Array} frameState Frame state progress
* @return {Array} Transition frame state
*/
function getTransitionState(begin, end, frameState) {
var stateType = 'object';
if (typeof begin === 'number') stateType = 'number';
if (begin instanceof Array) stateType = 'array';
if (stateType === 'number') return getNumberTransitionState(begin, end, frameState);
if (stateType === 'array') return getArrayTransitionState(begin, end, frameState);
if (stateType === 'object') return getObjectTransitionState(begin, end, frameState);
return frameState.map(function (t) {
return end;
});
}
/**
* @description Get the transition data of the number type
* @param {Number} startState Transition start state
* @param {Number} endState Transition end state
* @param {Array} frameState Frame state progress
* @return {Array} Transition frame state
*/
function getNumberTransitionState(begin, end, frameState) {
var minus = end - begin;
return frameState.map(function (s) {
return begin + minus * s;
});
}
/**
* @description Get the transition data of the array type
* @param {Array} startState Transition start state
* @param {Array} endState Transition end state
* @param {Array} frameState Frame state progress
* @return {Array} Transition frame state
*/
function getArrayTransitionState(begin, end, frameState) {
var minus = end.map(function (v, i) {
if (typeof v !== 'number') return false;
return v - begin[i];
});
return frameState.map(function (s) {
return minus.map(function (v, i) {
if (v === false) return end[i];
return begin[i] + v * s;
});
});
}
/**
* @description Get the transition data of the object type
* @param {Object} startState Transition start state
* @param {Object} endState Transition end state
* @param {Array} frameState Frame state progress
* @return {Array} Transition frame state
*/
function getObjectTransitionState(begin, end, frameState) {
var keys = Object.keys(end);
var beginValue = keys.map(function (k) {
return begin[k];
});
var endValue = keys.map(function (k) {
return end[k];
});
var arrayState = getArrayTransitionState(beginValue, endValue, frameState);
return arrayState.map(function (item) {
var frameData = {};
item.forEach(function (v, i) {
return frameData[keys[i]] = v;
});
return frameData;
});
}
/**
* @description Get the transition state data by recursion
* @param {Array|Object} startState Transition start state
* @param {Array|Object} endState Transition end state
* @param {Array} frameState Frame state progress
* @return {Array} Transition frame state
*/
function recursionTransitionState(begin, end, frameState) {
var state = getTransitionState(begin, end, frameState);
var _loop = function _loop(key) {
var bTemp = begin[key];
var eTemp = end[key];
if ((0, _typeof2["default"])(eTemp) !== 'object') return "continue";
var data = recursionTransitionState(bTemp, eTemp, frameState);
state.forEach(function (fs, i) {
return fs[key] = data[i];
});
};
for (var key in end) {
var _ret = _loop(key);
if (_ret === "continue") continue;
}
return state;
}
/**
* @description Inject new curve into curves as config
* @param {Any} key The key of curve
* @param {Array} curve Bezier curve data
* @return {Undefined} No return
*/
function injectNewCurve(key, curve) {
if (!key || !curve) {
console.error('InjectNewCurve Missing Parameters!');
return;
}
_curves["default"].set(key, curve);
}
var _default = transition;
exports["default"] = _default;