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337 lines
11 KiB
JavaScript
337 lines
11 KiB
JavaScript
4 months ago
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"use strict";
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.transition = transition;
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exports.injectNewCurve = injectNewCurve;
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exports["default"] = void 0;
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var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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var _typeof2 = _interopRequireDefault(require("@babel/runtime/helpers/typeof"));
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var _curves = _interopRequireDefault(require("./config/curves"));
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var defaultTransitionBC = 'linear';
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/**
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* @description Get the N-frame animation state by the start and end state
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* of the animation and the easing curve
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* @param {String|Array} tBC Easing curve name or data
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* @param {Number|Array|Object} startState Animation start state
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* @param {Number|Array|Object} endState Animation end state
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* @param {Number} frameNum Number of Animation frames
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* @param {Boolean} deep Whether to use recursive mode
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* @return {Array|Boolean} State of each frame of the animation (Invalid input will return false)
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*/
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function transition(tBC) {
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var startState = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;
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var endState = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;
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var frameNum = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 30;
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var deep = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : false;
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if (!checkParams.apply(void 0, arguments)) return false;
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try {
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// Get the transition bezier curve
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var bezierCurve = getBezierCurve(tBC); // Get the progress of each frame state
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var frameStateProgress = getFrameStateProgress(bezierCurve, frameNum); // If the recursion mode is not enabled or the state type is Number, the shallow state calculation is performed directly.
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if (!deep || typeof endState === 'number') return getTransitionState(startState, endState, frameStateProgress);
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return recursionTransitionState(startState, endState, frameStateProgress);
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} catch (_unused) {
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console.warn('Transition parameter may be abnormal!');
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return [endState];
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}
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}
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/**
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* @description Check if the parameters are legal
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* @param {String} tBC Name of transition bezier curve
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* @param {Any} startState Transition start state
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* @param {Any} endState Transition end state
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* @param {Number} frameNum Number of transition frames
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* @return {Boolean} Is the parameter legal
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*/
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function checkParams(tBC) {
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var startState = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
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var endState = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : false;
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var frameNum = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 30;
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if (!tBC || startState === false || endState === false || !frameNum) {
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console.error('transition: Missing Parameters!');
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return false;
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}
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if ((0, _typeof2["default"])(startState) !== (0, _typeof2["default"])(endState)) {
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console.error('transition: Inconsistent Status Types!');
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return false;
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}
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var stateType = (0, _typeof2["default"])(endState);
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if (stateType === 'string' || stateType === 'boolean' || !tBC.length) {
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console.error('transition: Unsupported Data Type of State!');
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return false;
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}
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if (!_curves["default"].has(tBC) && !(tBC instanceof Array)) {
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console.warn('transition: Transition curve not found, default curve will be used!');
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}
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return true;
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}
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/**
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* @description Get the transition bezier curve
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* @param {String} tBC Name of transition bezier curve
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* @return {Array} Bezier curve data
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*/
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function getBezierCurve(tBC) {
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var bezierCurve = '';
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if (_curves["default"].has(tBC)) {
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bezierCurve = _curves["default"].get(tBC);
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} else if (tBC instanceof Array) {
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bezierCurve = tBC;
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} else {
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bezierCurve = _curves["default"].get(defaultTransitionBC);
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}
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return bezierCurve;
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}
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/**
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* @description Get the progress of each frame state
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* @param {Array} bezierCurve Transition bezier curve
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* @param {Number} frameNum Number of transition frames
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* @return {Array} Progress of each frame state
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*/
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function getFrameStateProgress(bezierCurve, frameNum) {
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var tMinus = 1 / (frameNum - 1);
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var tState = new Array(frameNum).fill(0).map(function (t, i) {
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return i * tMinus;
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});
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var frameState = tState.map(function (t) {
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return getFrameStateFromT(bezierCurve, t);
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});
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return frameState;
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}
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/**
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* @description Get the progress of the corresponding frame according to t
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* @param {Array} bezierCurve Transition bezier curve
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* @param {Number} t Current frame t
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* @return {Number} Progress of current frame
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*/
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function getFrameStateFromT(bezierCurve, t) {
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var tBezierCurvePoint = getBezierCurvePointFromT(bezierCurve, t);
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var bezierCurvePointT = getBezierCurvePointTFromReT(tBezierCurvePoint, t);
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return getBezierCurveTState(tBezierCurvePoint, bezierCurvePointT);
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}
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/**
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* @description Get the corresponding sub-curve according to t
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* @param {Array} bezierCurve Transition bezier curve
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* @param {Number} t Current frame t
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* @return {Array} Sub-curve of t
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*/
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function getBezierCurvePointFromT(bezierCurve, t) {
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var lastIndex = bezierCurve.length - 1;
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var begin = '',
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end = '';
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bezierCurve.findIndex(function (item, i) {
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if (i === lastIndex) return;
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begin = item;
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end = bezierCurve[i + 1];
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var currentMainPointX = begin[0][0];
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var nextMainPointX = end[0][0];
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return t >= currentMainPointX && t < nextMainPointX;
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});
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var p0 = begin[0];
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var p1 = begin[2] || begin[0];
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var p2 = end[1] || end[0];
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var p3 = end[0];
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return [p0, p1, p2, p3];
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}
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/**
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* @description Get local t based on t and sub-curve
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* @param {Array} bezierCurve Sub-curve
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* @param {Number} t Current frame t
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* @return {Number} local t of sub-curve
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*/
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function getBezierCurvePointTFromReT(bezierCurve, t) {
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var reBeginX = bezierCurve[0][0];
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var reEndX = bezierCurve[3][0];
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var xMinus = reEndX - reBeginX;
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var tMinus = t - reBeginX;
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return tMinus / xMinus;
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}
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/**
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* @description Get the curve progress of t
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* @param {Array} bezierCurve Sub-curve
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* @param {Number} t Current frame t
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* @return {Number} Progress of current frame
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*/
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function getBezierCurveTState(_ref, t) {
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var _ref2 = (0, _slicedToArray2["default"])(_ref, 4),
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_ref2$ = (0, _slicedToArray2["default"])(_ref2[0], 2),
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p0 = _ref2$[1],
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_ref2$2 = (0, _slicedToArray2["default"])(_ref2[1], 2),
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p1 = _ref2$2[1],
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_ref2$3 = (0, _slicedToArray2["default"])(_ref2[2], 2),
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p2 = _ref2$3[1],
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_ref2$4 = (0, _slicedToArray2["default"])(_ref2[3], 2),
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p3 = _ref2$4[1];
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var pow = Math.pow;
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var tMinus = 1 - t;
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var result1 = p0 * pow(tMinus, 3);
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var result2 = 3 * p1 * t * pow(tMinus, 2);
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var result3 = 3 * p2 * pow(t, 2) * tMinus;
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var result4 = p3 * pow(t, 3);
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return 1 - (result1 + result2 + result3 + result4);
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}
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/**
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* @description Get transition state according to frame progress
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* @param {Any} startState Transition start state
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* @param {Any} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function getTransitionState(begin, end, frameState) {
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var stateType = 'object';
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if (typeof begin === 'number') stateType = 'number';
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if (begin instanceof Array) stateType = 'array';
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if (stateType === 'number') return getNumberTransitionState(begin, end, frameState);
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if (stateType === 'array') return getArrayTransitionState(begin, end, frameState);
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if (stateType === 'object') return getObjectTransitionState(begin, end, frameState);
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return frameState.map(function (t) {
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return end;
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});
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}
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/**
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* @description Get the transition data of the number type
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* @param {Number} startState Transition start state
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* @param {Number} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function getNumberTransitionState(begin, end, frameState) {
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var minus = end - begin;
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return frameState.map(function (s) {
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return begin + minus * s;
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});
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}
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/**
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* @description Get the transition data of the array type
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* @param {Array} startState Transition start state
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* @param {Array} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function getArrayTransitionState(begin, end, frameState) {
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var minus = end.map(function (v, i) {
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if (typeof v !== 'number') return false;
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return v - begin[i];
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});
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return frameState.map(function (s) {
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return minus.map(function (v, i) {
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if (v === false) return end[i];
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return begin[i] + v * s;
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});
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});
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}
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/**
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* @description Get the transition data of the object type
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* @param {Object} startState Transition start state
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* @param {Object} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function getObjectTransitionState(begin, end, frameState) {
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var keys = Object.keys(end);
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var beginValue = keys.map(function (k) {
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return begin[k];
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});
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var endValue = keys.map(function (k) {
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return end[k];
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});
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var arrayState = getArrayTransitionState(beginValue, endValue, frameState);
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return arrayState.map(function (item) {
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var frameData = {};
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item.forEach(function (v, i) {
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return frameData[keys[i]] = v;
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});
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return frameData;
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});
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}
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/**
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* @description Get the transition state data by recursion
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* @param {Array|Object} startState Transition start state
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* @param {Array|Object} endState Transition end state
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* @param {Array} frameState Frame state progress
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* @return {Array} Transition frame state
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*/
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function recursionTransitionState(begin, end, frameState) {
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var state = getTransitionState(begin, end, frameState);
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var _loop = function _loop(key) {
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var bTemp = begin[key];
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var eTemp = end[key];
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if ((0, _typeof2["default"])(eTemp) !== 'object') return "continue";
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var data = recursionTransitionState(bTemp, eTemp, frameState);
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state.forEach(function (fs, i) {
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return fs[key] = data[i];
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});
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};
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for (var key in end) {
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var _ret = _loop(key);
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if (_ret === "continue") continue;
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}
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return state;
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}
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/**
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* @description Inject new curve into curves as config
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* @param {Any} key The key of curve
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* @param {Array} curve Bezier curve data
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* @return {Undefined} No return
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*/
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function injectNewCurve(key, curve) {
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if (!key || !curve) {
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console.error('InjectNewCurve Missing Parameters!');
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return;
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}
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_curves["default"].set(key, curve);
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}
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var _default = transition;
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exports["default"] = _default;
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